Slingo® is a combination of Slots and Bingo.
Each spin reveals numbers that can be matched on a Slingo® card. Match all numbers on the reels to spin again. Continue until you match all numbers on a card or until you run out of spins.
Finishing a Level
To complete a level, just reach the level’s minimum point goal. Finishing a level will unlock the next level along the Slingo® Adventure path.
What is a Ringo?
Ringos mark how well you've done on a level. Each level has 3 achievable Ringos. Gain these with higher scores!
You can see how many points are required for the next Ringo by hovering your mouse over that Ringo (if you're playing on Facebook) after you tap on a level. This is also shown during play.
Achieving new Ringos awards a coin bonus. Achieving multiple new Ringos will award all of the won bonuses.
Each Ringo on a level has a set bonus:
1st Ringo = 500 coins
2nd Ringo = 1000 coins
3rd Ringo = 1500 coins
In some previous Slingo games, getting a Full Card awarded the third Ringo or star. In Slingo® Adventure, Ringos are awarded for scores only.
Moving Around the Map
Click and drag to move up and down the map quickly. On phone and tablet versions of Slingo® Adventure, simply swipe up and down to move around.
Once unlocked, you can go between maps (level 100+) by clicking on the orange triangle that appears when you reach the edge of the map.
You can return to previous maps by moving to the bottom of the map and selecting the orange triangle pointing downward.
Points are awarded for daubing numbers on a Slingo card.
Completing full lines is called a Slingo and will give extra points. Getting double, triple, and quadruple Slingos can award incredible bonuses!
Gates and Progression
Gates bar progression between areas. They can look like many different things such as a giant octopus, a cart of fireworks, or a draw bridge.
On the tablet and phone version of Slingo® Adventure, all gates look like gates.
To pass a gate, simply have three friends help you through, wait 72 hours after accessing the gate, or use Golden Spinners to open the gate.
Be sure to click or tap on the gate to start the 72 hour countdown.
As you progress through the game, more challenging levels than the starting five by five card will be presented. While more difficult, these larger seven by seven cards levels offer the opportunity to achieve higher scores.
A Cascade level plays differently from a regular Slingo level. Instead of focusing on getting a full card, you’ll be trying to daub numbers as fast as possible.
Creating Slingos will remove used tiles from the board, allowing new numbers to drop in. New tiles can sometimes be daubed on the current spin. If you can’t spin, make sure to check that you don’t have a match on the card!
Cascade levels are marked by green map tokens.
Currently cascade levels are not available on phone and tablet versions of the game.
Each level has its own pattern that awards a bonus when completed. While regular numbers can be different colors, pattern numbers are always on a purple background.
Everyone in Slingo® Adventure starts with five Hearts. Failing a level or leaving it without finishing will subtract a heart from your balance.
Hearts replenish over time, can be gifted by friends, or refilled in the Slingo® Adventure store using Golden Spinners.
Hearts regenerate at a rate of one every 30 minutes. Every one of your friends can gift a heart to you once every day.
The maximum number of Hearts a player can have is five. Any additional hearts sent to you by friends will be kept in your gift box until you close the game.
The Bonus Meter adds bonus points for daubed numbers and Slingos. The higher the Bonus Meter, the more points added.
Daubing numbers and getting Slingos raises the meter. The longer you wait between daubs, the farther it will fall.
The bonus meter does not fall while the spin button is active.
Reel and Tile Bonuses
Joker: Daub any number on the column above.
Super Joker: Daub any number on the SLINGO® card.
Friend Joker: Daub any number on the column above. Thanking a friend sends a small coin gift.
Coin Stack: Awards coins to the player.
Rockets: When a rocket is revealed in the reels it shoots up and daubs all numbers in the column above. Rockets are stopped by blockers, but will destroy the blocker hit.
Occasionally bonuses are hidden behind tiles on a Slingo® card. Daubing those numbers awards one of two types of bonus:
Coin Stack: Awards coins.
Spin ball: Adds an extra spin to your spin hopper.