What are Power Ups?
Power Ups in Slingo® Adventure have a variety of uses and help players control the flow of the game. As you progress through Slingo® Adventure, a wider variety of Power Ups becomes available.
Power Ups can be bought just before going into a level and generally cost coins or Golden Spinners.
Power Ups not used during a level are kept for later levels.
Starting players can bring one power up going into a level. To equip a power up, simply buy it in the store before going into a level.
Extra power up slots are unlocked as you explore the world of Slingo® Adventure.
Players can only have one set of Extra Spins or Extra Time equipped.
Auto Dauber
This power up automatically daubs any available number that appears in the reels. All you have to do is hit spin.
This power up is best used on cascade (timed levels).
Extra Spins (two or four)
These add extra spins to a level. Only one set of Extra Spins is buyable at a time.
Extra Time (five and fifteen seconds)
Get more time for Cascade levels. Only one set of Extra Time is buyable at a time.
Premium Slingo Vision (Premium Vision)
Using Premium Slingo® Vision will highlight all daubable numbers for the whole level.
Jokers
Joker Plus
Using this Power Up guarantees that a Joker will show up on the reels on your next spin. The reel it lands on is random.
Super Joker
This Power Up allows you to immediately daub any number on a Slingo card.
Blocker Breaker
Use the Blocker Breaker to break any one blocker on a Slingo® card. Just click on the Power Up and then chose the blocker you’d like to break.
This power up can be used up to three times on a level.
Reel Blitz
While this power up is active any successful daub you make will cause a reel to spin again, potentially giving you another daub. Jokers of all types work with this power up,
Rockets will not cause the reel to spin again. Lasts 3 rounds.
Point Multiplier
Multiplies any points gained during the next three spins by five.